Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. Tristian will have some interesting intelligence. Because why not? You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. See for yourself: Creative Director Alexander Mishulin will tell you more! The fate of your advisors in this battle depends on your actions at the Goblin Fort: If Jhod made a heroic last stand, he will have some heroic last words. Spread your party out before attacking them, moving your squishier characters to the north of the area. If you have more time than that, reload the save you made earlier and do the Mother of Monsters quest instead. Equip blunt weapons or Second Execution when you enter the camp and buff up a little. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. Tiressia is a local dryad at the Swamp Witch's Hut.She has lived in the area for an undisclosed period of time with her lover Falchos and was a witness to the tragedy that befell the nearby village.. Interactions []. Before going, pay a visit to Elina in the renamed Capital Tavern (and admire the new rug while you're at it). Search under a rock for the final Shard of Knight's Bracers (10/10). As you exhaust her conversation options, be sure to peek into the stewpot. There's another hydra in a pen that you can kill if you want to. You'll find a few scrolls and suchlike along with a Warhammer +1. Either way, you will have a message to convey to Kimo. Continue to the end of the path and search among the rocks for a Taldan Snaffle (3/5). You will find the flower growing in the area where the Owlbears were (or still are if you didn't kill them). There are also two chests. After, he's taken a couple of blows, he will set fire to the slave pens and flee. You've already won the competition, such as it is, so fighting them for the monster's head is fruitless and will have consequences down the line. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. When you reach the northwest corner, extinguish the First World Lantern and buff up a little. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. Make a hard save here. None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. You can give this to Ntavi for some XP and she and Ekun will vanish. Dryad is a creature race in Pathfinder: Kingmaker. After some more back and forth, you will leave the camp. Pick your way carefully through the area. The volunteer will survive if you pass the skill check. You will also lock yourself out of a trophy. Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. They will be back in the caverns with a fairly modest Giant Flytrap to eliminate. Loot a hidden cache nearby for some gold and gems. Continue making your way west. There's nothing more here. There's a locked (DC23) container with minor loot. < > The Storyteller collects objects from eras past and the stories that come with them, and is willing to reward those who come to him with more. If you look here, you will see that this leaves five days to kill. The one at the top of the room is locked (DC27) and contains minor loot. Finally, search the desk for Maestro Janush's Key. It seems that Tigni has been profiteering. Buff up majorly and head through the Hidden Creephole. Visit him in Tatzlford and he'll tell you about his disastrous date. Pick your way southwest through the huts and you will come across another group of drunken goblins. After you've freed the guard, you can do some shopping with Verdel if you have an urgent need to offload dead looters' junk and animal pelts. Speak to Una and Kabron Tedrim standing in front of the bar. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. In the throne room, you will find your companions and advisors gathered. A short distance to the right is an abandoned goblin cart with some minor loot. The other contains a Belt of Physical Form +4. Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. Engage the lantern and head to the northeast corner of the map where you will find four Doomspiders. Don't underestimate Tsanna - she hits you with Slay Living which does horrible damage. Exactly what depends on what you did with Tsanna. Simply take the alignment-based conversation option. Speak to Ntavi if you like. Continue south and force march your party all the way to Talon Peak. Search a rock just beneath it for a Taldan Warrior's Dog Tag. You have a number of choices. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. Basically, you have three choices as to what to do with Tsanna: It seems to me that merely being evil is no crime and that no crime has been carried out. Search the barrel outside the hut for the unique falchion, Beastrender. There's a chest near where he skulks which contains a probably useless scroll of Hold Person. In the first room. What you will find there depends on your actions at the Goblin Fort. Grab a bit of loot from a nearby body. Note that they are quite tough and not worth fighting. When they're dead, the Old Gnome will appear asking why you "crave the crown". The goblin here is a merchant. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. Afterwards, you get to question the Shaman. If you continue down the stairs, you will find a body on the ground with some minor loot. There's a bit of loot to grab in the next cave (but mercifully no more spiders). If you go through these fog patches, you will be whisked elsewhere and at this point, you are unable to control it and may end up lost and frustrated. If you had the Sweet Teeth weed the Narlmarches, you should have an emerald necklace. Equip cold iron weapons and go south to find a Primal Giant Flytrap. There's a locked (DC28) chest to the right of the flower with some minor loot. If you examine the barrels in the corner, you will find a Sling Staff +2 and some gold. She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. However, there's somewhere that you want to locate first. Maegar will send you a bunch of goodies. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". You only need one for Irlene's quest and the other three sell for 125G each. Head to Bridge Over the Gudrin River and start making your way east. Make your way to Lake Silverstep Village. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. Unlock the door to the north and you will see Janush making his escape. A guard is trapped underneath a monster. Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. Backtrack to where you fought the wyverns and start making your way north up the path. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. This isn't as good as you might think, since it is only powerful against animals, which aren't really a threat, rather than magical beasts which are. You will see more goblins, trying to entice a Primal Hydra into their village. Varrask the Wildfist (your other artisan in Kamelands) will bring you a gift and ask you to come and visit him in Shambling Steps. However you come by a Unicorn Horn, give it to Irlene to complete her quest. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. Primal Spider Matriarch, Primal Giant Spider, Quickspider, Quickspider Swarm. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. Finally, look in the bottom right corner of the area for a hidden (DC25) crate containing a Frost Falchion +1 along with minor loot. "CLICK" means that you've pressed the correct switch in the sequence: The wall will open up, allowing you to grab the unique Skullcrusher heavy mace. Take the skins back to Sharel who promises to see Morhalan arrested. After you kill the Owlbear that emerges, Urkhed is pretty ungrateful, all things considered. Are they part of the greater First World plotline? Start making your way back to the area entrance along the upper path. When you go to leave, Nok-Nok will ask to join your party. If your alignment has changed, you may be able to construct new types of buildings. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. It has a breath attack and a powerful bite but should fall readily to your combined assault. A Goblin Commando Commander and a Sneakwhack are there. He'll die shortly after you kill it. Head through the exit at the bottom of the cave and you will have a brief illustrated book episode. You can pick up Masterwork shortswords from the dead goblins. The team that remains behind will fight the tougher enemies so choose accordingly. He also tells you that goblins have started appearing anticipating the "day of glory for Lamashtu". The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. When you and the tribesmen have reduced the skeletons to piles of bones, a girl called Nilak will come and greet Amiri. You will witness a ritual taking place at a Shrine of Lamashtu. Grab some minor loot from a corpse and go through. Unfortunately, the curse is merely abated and is progressing to its next phase. You'll want to take certain gear off companions to boost skills - the Professor's Hat for sure and Boots of Elvenkind if you have reasonable Mobility. Buff up and head up the path. Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. Perhaps the oldest elf from Kyonin, he is unwilling to share his name. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. He tells you that you must kill the Everblooming Flower in this world and in the real world at the same time. The Womb of Lamashtu will be found upriver, east of Lake Silverstep so start heading in that direction. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. When it finishes, interact with the water. When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). Examine their trunk to notice that they have no hunting equipment. Go there and you will find two Greater Tatzylwrms and a body. It needs to killed and has 120HP. There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. To the left of the pond you will find two Primal Manticores if you insist on killing everything. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. Not the ones that can be turned in individually (lie Token of the Dryad, Torag's Pendant, etc), but the ones there are multiple of, whether they be pieces of an artifact, or items in a set; are these items in set locations, or are they randomly located? Janush isn't very tough. There's a hidden cache in the northwest of the area that contains more minor loot. There's a crate filled with minor loot near the entrance to the southern tunnel. Walk cautiously because there is a trap (DC20) in your way. Through the gate to the east you'll find the leader of this little operation, but again, there's a better strategy . If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. Backtrack to the gate you ignored earlier. Fire and cold iron will stop it regenerating.